Image 1 (Creative Commons — Attribution-NonCommercial 3.0 Unported — CC BY-NC 3.0, n.d.)
Futuring and Innovation: Think Tank Methods I
Raphael Brown CS875 U3DB1
Date: 03/17/22
For this Unit 3 Discussion Board assignment, I will be
discussing one technology and one key trend from a website called EDUCAUSE. Two
strategic briefs from an NMC Horizon Project look at the landscape of digital
literacy and how it might improve the quality of student learning on college campuses.
Research supported by Adobe aims to provide light on existing frameworks,
examples, and difficulties influencing this vital topic's future development.
As a resource for higher education leaders, this brief is meant to add to a
growing body of information about digital literacy efforts.
"New Media Consortium (NMC) 2016 strategic brief
on digital literacy, one which established baseline definitions of digital
literacy, cited critical commentary and models, and best practices and
recommendations for implementing successful digital literacy initiatives, is
the inspiration for this publication (Digital
Literacy in Higher Education, Part II, n.d.)." Many NMC
members were polled for this study. During the NMC's first work in the United
States, it became clear that digital literacy included more than just knowing
how to use a computer. As a result of this knowledge, students must be able to
use their technical abilities in conjunction with critical thinking,
creativity, and a grasp of the broader ramifications of their actions. There
are three main types of digital literacy described in the 2016 study, each with
its requirements, curriculum, and ramifications for educators in the chart
below:
Three Models of Digital
Literacy
1. Universal Literacy - The ability to use standard
digital tools, such as word processing, picture editing, cloud-based
applications, and tools for creating online content.
2. Creative
Literacy - Includes all areas of universal literacy and advanced technical
abilities such as video editing, audio editing, animation, and comprehension of
computational device hardware and programming — along with digital citizenship
and copyright awareness.
3. Literacy
Across Disciplines - Sociology courses, for example, may educate students about
online interpersonal behaviors like the ethics and politics of social network
involvement. In contrast, business courses can teach students about
computer-mediated human interactions. (Digital
Literacy in Higher Education, Part II, n.d.)
Throughout the Future of
Jobs, creative thinking has been elevated from the tenth position in 2015 to the
third for 2020. Automated systems are boosting productivity and taking over
formerly dull and complex tasks, but they can't match or replace human
imagination.4 To put it another way, the ethos of students as creators is
deeply ingrained in excellent digital literacy teaching. It's not the digital
tools themselves that are important, but how students use them. No longer can
students consume material; they may actively participate in the local and
global knowledge ecosystem by creating and critiquing their content as well as
the content of others. According to several school purpose statements, students
may make a difference in the world now.
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