Futuring
and Innovation: Think Tank Methods II
Raphael Brown CS875 U4IP
Date Due: 03/27/22
Game-Changing
Ideas
A person may have a life-changing event that alters the landscape. When they notice something extraordinary that others miss, it's an "ah-ha" moment. It is magic that transforms a person from average to extraordinary (Myatt. 2010). In this paper, I will undertake a fast search for two game-changing concepts that explain the societal effect of a company's transformation. With the help of the supporting forces, these two unintended game-changers will be examined.
Source:
Adapted from Gamechangers.com, (n.d.)
What are some game-changing
ideas and their process?
As a rule, a game-changing idea alters how something is
done by mistake. Parental leaves of absence for the care of an infant, such as
maternity or paternity leave, are typical examples. When a child is born,
parents in the United Kingdom are legally entitled to two weeks of paid leave
from work. People who don't have children are now seeking maternity/paternity
leave. In the industry, we refer to it as "me-maternity." As a
result, this proposal might be yet another game-changer.
Folch (2013) believed that game-changing ideas begin
with an unwillingness to accept the current state of affairs. For him, coming
up with new ideas is a five-stage process. They are as follows:
A. Idea generation.
Using fresh information
is the basic concept that is developed and expanded upon
B. Distillation is the
second step.
Eliminating unnecessary
ideas and retaining fundamental concepts is the goal of distillation.
C. Extending the search
This is when a game-changer
concentrates on refining and building on a select number of crucial sub-ideas.
D. Inquiring about
preconceived notions
Assumptions established
when this notion was first conceived are called into question by the
game-changer
E. Micro-tests
Finding techniques to
rapidly and inexpensively test potential "deal-breaker" assumptions
is the focus of this phase.
Repetition of these five processes will increase the
overall idea's resistance to being broken or enhanced to promote creativity.
Game-changing stories
A quick search on the Internet and in the C.T.U. Library
yielded twenty goods born out of game-changing ideas discovered by chance and
that communicate the societal effect of change. The following are two examples
of game-changing concepts:
1. Complements like
matches
Perhaps people have been
experimenting with fire for hundreds of thousands of years. Still, no one was
more successful than a British chemist named John Walker, who attempted to
clean his stirring spoon when he discovered a faster technique to ignite a
fire.
When John Walker discovered a dried lump on the end of
the stirring stick while mixing a pot of chemicals such as sulfur and
phosphorus in 1826, he immediately began to investigate. In attempting to
scrape off the dried gob, it suddenly ignited. He dubbed the first strike-able
matches "friction lights," He created them in a bit of box with a
piece of sandpaper, three inches long, before selling them to a local bookshop.
Because Walker was unconcerned about patenting the invention, his buddy Samuel
Jones replicated the matches, packaged them in a smaller cardboard box that
could be easily slipped into a pocket, and marketed them under the name
"Lucifers." In 1805, the French scientist Jean Chancel produced the
world's first self-igniting match. One of his matches was made from a wooden
splint soaked in sugar, while another was made from potassium chlorate dipped
in a tiny container of strong sulfuric acid. The chemical combination that produced
a yellow, odorless gas called chlorine dioxide, which bursts when it comes into
touch with anything, is both harmful and unpleasant.
According to the New York Times, Johan Edward
Lundstrom has developed matches made of non-poisonous red phosphorus. The
Diamond Match Company is currently the first company to offer "safety
matches" in the United States, relinquishing their patent rights and
allowing all match firms to create safe matches.
2. Cones for ice cream
The cornet, also known as genuine ice cream, is a
cone-shaped edible ice cream container. Its creation remained a mystery and an
accident, which fueled controversy. When ice cream costs fell dramatically in
the early 1900s, the product became more popular. Ice cream sellers lined the
streets of cities throughout the United States and Europe. Flavors of ice cream
were up for grabs and how they arranged the ice cream in the container. Ice
cream was often served in cups, plates, glasses, paper, glass, and metal
containers. Customers would pay a dime to lick the glass clean before returning
it to the seller after they had finished eating the ice cream flavor of the day
scooped into it by the vendor. In addition to being unsanitary, people were
shattering the glasses or accidentally walking away with them while eating ice
cream. In 1902, Antonio Valvona submitted the first patent in the United
Kingdom for an edible ice cream cup. In 1903, an Italian immigrant named Italo
Marchiony filed another patent in the United States for an ice cream bowl.
Historians who disagreed on the origin of the
cone-shaped ice cream holder noted that there were 50 ice cream sellers and
waffle shops during the 1904 World's Fair in St. Louis to commemorate the
centenary of the Louisiana Purchase, which was held to mark the centennial of the
Louisiana Purchase. As a result of the scorching temperature, ice cream seller
Arnold Fornachou ran out of paper cups and paper plates. Ernest Hamwi, a vendor
of "zalabia," a waffle-like pastry, sought to assist Fornachou by
wrapping up one of his waffle pastries and presenting it to Fornachou, who
filled it with ice cream to make it more appealing. As a result of this
occurrence, the first ice cream was sold. Other sellers followed suit, and each
of them claimed that they were the ones who came up with the game-changing
concept. During the festival's commotion and bustle, no one could say for sure
who was the first to create the cone. Many patents for
"waffle-rolling" devices were submitted after the fair, and merchants
continued to claim credit for this unintentional innovation in 1904.
Forces that aid
Myatt (2010) outlines a three-step process for creating an ah-ha moment:
A. Unwavering
dedication to one's goals:
Because game-changers aggressively pursue game
changers, they come up with the proverbial big idea. For them, nothing less
than extraordinary is acceptable.
B. Put
your spin on things.
The status quo is not
acceptable to game-changers. They put all of their energy into upending the
established order. Organizations led by game-changers refuse to conform to
traditional wisdom and bureaucracy. A fantastic way to be unique is to make the
originals fresh and distinct (Grant, 2016).
C. Decide
on a particular goal.
Intrinsic and extrinsic
curiosity are essential to game-changers success. They are aware of the
importance of contributing to something greater than themselves.
Various factors may support a game-changing notion,
including human behavior and culture, the economy, and technological innovation.
Matches and ice cream cones from game-changing concepts seem to have come about
by accident in a sudden certainty.
Inventions like the
strike-able matches are fueled by human behavior and culture. People want to improve
their quality of life and the environment when they live in a society where
innovation is valued. As a British pharmacist, John Walker found the flammable
substance by scraping it off of his equipment. Curiosity is the driving factor
behind this game-changing device, which aims to make human existence more
straightforward and comfortable.
Human curiosity and economics are the driving forces behind the birth of ice cream cones. There were no more cups or glasses to carry ice cream in hot weather at the festival, so the game-changing notion of utilizing a funnel-shaped pastry roll to contain ice cream was fantastic and straightforward. This game-changing idea is a massive success because of work's behavioral and economic forces.
Source:
Adapted from linkedin.com, (2015)
Synopsis
It briefly reviewed implementable game-changing
concepts, the iterative 5-step process, and two game-changing tales (i.e.,
matches and ice cream cones) resulting from mistakes or accidents. A practical
framework for accident innovations relies on a commitment to pursue, a desire
to be unique, and a defined goal. Human behavior, economics, culture, and
curiosity all had a role in developing these accidental creations. A list of
all the references appears on the final page of this document.
References
Cyran,
P. & Gaylord (2012). The 20 most fascinating accidental inventions. Retrieved
March 17, 2022, from
http://www.csmonitor.com/Technology/2012/1005/The-20-most-fascinating-
accidental-inventions/Ice-Cream-Cones
http://www.csmonitor.com/Technology/2012/1005/The-20-most-fascinating-accidental-inventions/Matches
Folch,
M. (2013). How to generate game-changing ideas. Retrieved March 17, 2022, from
http://www.marcfolch.com/
Grant,
A. (2016). T.E.D Talks: the surprising habits of original thinkers. Retrieved
on
March 18, 2022, from
http://www.ted.com/talks/adam_grant_the_surprising_habits_of_original_thinkers
Myatt,
M. (2010). 6 steps for creating a game-changer. Retrieved March 19, 2022 from
http://www.forbes.com/sites/mikemyatt/2012/10/10/how-great-leaders-create-
game-changers/#4205fdea7ea0
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